If you're unfamiliar with unwrapping models in Blender, head over to, they have tons of great tutorials on unwrapping UV images. transparency, specularity, normal maps, etc.).Īfter assigning materials to the different vertex groups on your model, you'll need to make sure all the faces of the model are unwrapped (this is so you can make sure all the textures show up correctly on each surface in Unity). Don't worry about the settings for the material. Do this for every material you're going to have on your house. select the faces for your roof in Blender and create a material called roof in Blender and in edit mode click assign in the properties panel). You basically need to assign your materials to your house (i.e. So I banged my head against a desk for the longest time figuring out the pipeline for Blender to Unity and getting things to show up correctly.īasically Unity doesn't take any properties from Blender in respect to Textures and Materials.
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